Base bonuses

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Chamomile
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Base bonuses

Post by Chamomile »

I'm trying to think of some way to make having an awesome base give you some kind of bonus. This is system agnostic right now, but will probably end up being applied to D&D 3.5 (and also a homebrew system I'm working on). Things I want to have bonuses associated with:

-Training rooms. This one is the one that makes the most sense, and I'm wondering if it should offer some kind of XP multiplier, so long as you have standardized XP gains.

-Living conditions. The characters would logically want to live in lavish accommodations and there should be some kind of bonus for sleeping in a four-poster bed as opposed to a pile of rocks.

-Epic bling. This should somehow be reputation related, but there should be an advantage to having a castle made out of cocaine instead of regular bricks.

-Entertainment. Having a musician on hand, or a theater troupe, or the court jester, or whatever. Something to relieve stress. Wondering if this could be tied into some kind of stress/trauma meter.
darkmaster
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Post by darkmaster »

Well, perhaps a 5% bonus to xp would seem reasonable.

What sort of bonus were you thinking for the bed?

rep is an idea that's been covered, you'd have to tell us what sort of effects having high rep would do for you before a proper scale for determineing rep.

stress meter... you may have a look at Call of Kthulhu I'm told there's a way to mesure how insane your character is. It may be a good way to start.
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darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Chamomile
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Post by Chamomile »

darkmaster wrote: What sort of bonus were you thinking for the bed?

rep is an idea that's been covered, you'd have to tell us what sort of effects having high rep would do for you before a proper scale for determineing rep.
If I could answer these questions, I'd have written up the system and posted it to IMOI instead of asking them here.
echoVanguard
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Re: Base bonuses

Post by echoVanguard »

Chamomile wrote:-Training rooms. This one is the one that makes the most sense, and I'm wondering if it should offer some kind of XP multiplier, so long as you have standardized XP gains.
While this is workable, it's generally a bad idea since it promotes level disparity among your party, which can become a problem when determining ELs (and in several other ways). A better solution would probably be to award a bonus skill trick or feat.
Chamomile wrote:-Living conditions. The characters would logically want to live in lavish accommodations and there should be some kind of bonus for sleeping in a four-poster bed as opposed to a pile of rocks.
Typically, this sort of thing results in the character being better-rested, which is best-represented as a temporary bonus on endurance-based skill/ability checks and saving throws.
Chamomile wrote:-Epic bling. This should somehow be reputation related, but there should be an advantage to having a castle made out of cocaine instead of regular bricks.
Leadership modifiers and merchant discounts.
Chamomile wrote:-Entertainment. Having a musician on hand, or a theater troupe, or the court jester, or whatever. Something to relieve stress. Wondering if this could be tied into some kind of stress/trauma meter.
If you're using Heroes of Horror's stress rules, that works fine here. Otherwise, have it give them a bonus on stress-based saving throws.

The real question you should be asking yourself here is whether you want it to intrinsically change the nature of your game (ie, do you want this to become a fortress-based campaign). If not, make the bonuses nice but forgettable, so that players feel rewarded without feeling pressured to do more. If so, then go nuts. However, either way, I don't think it really merits an entire system of its own. You'll get better mileage having things like this grant reasonable ad-hoc bonuses.

echo
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RobbyPants
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Post by RobbyPants »

You know, this is actually an interesting way to address the whole getting penalized for spending money on cool things instead of magic items issue of 3E. You just make the cool things grant a bonus appropriate to the cost, and instead of an extra plus on your sword, you get a bonus from having a castle.

Edit:
Although, in D&D terms, you'd have to reconcile the whole squared cost of the bonus thing.
Last edited by RobbyPants on Tue Jul 05, 2011 4:41 pm, edited 1 time in total.
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Josh_Kablack
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Post by Josh_Kablack »

I'm trying to think of some way to make having an awesome base give you some kind of bonus
As long as the fig stands up and fits into the squares/hexes on you map, it will suffice. Really, flocking is just a way to make it shed dust over your fingers and game room. ;)

More seriously, you might want to take a look at Phone_Lobster's
advancement system

See also
Last edited by Josh_Kablack on Tue Jul 05, 2011 4:55 pm, edited 1 time in total.
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RadiantPhoenix
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Post by RadiantPhoenix »

Wasn't there a show with a name like "He-man" with a main character who powered up using a castle?
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Maxus
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Post by Maxus »

RadiantPhoenix wrote:Wasn't there a show with a name like "He-man" with a main character who powered up using a castle?
There's a video game--Overlord.

You're playing as an evil overlord and can find things to upgrade your dread tower and buy stuff to decorate your throne room.

This discussion makes me want to play it again
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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fectin
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Post by fectin »

Chamomile wrote:stuff
You are currently reinventing FantasyCraft. Really.
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